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Stefan Tägl
Stefan Tägl
Freelance Artist, Realtime 3D-Artist
Gladenbach, Germany

Summary

3D artist for more than 12 years, nerd and 3D addict since the first second. I have worked for numerous projects and jobs at smaller companies as well as larger corporations (including: Safran Group, BIGPOINT, Ubisoft, Porsche, MERCK, MAHINDRA, BOING, AIRBUS, DIOR, ERGON...) My skills include: 3D modeling, rendering, texturing (realtime, Cycles,Vray), technical CAD/3D expertise, 3D scan creation & optimization, creation of 3D reliefs or 3D textures (development of technical structures), adaptation of STL -Data from milling data, 3D printing as well as CAD (CATIA) methodology, etc.) I also have experience with VR/AR and can support you in these and other subject areas.

Skills

3D Modeling3D Printing3D VisualizationTexturing3D ScanningCADproblem solverreverse engineering

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Fusion 360
Fusion 360
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Premiere
Premiere
Adobe Lightroom
Adobe Lightroom
DaVinci Resolve
DaVinci Resolve
CATIA
CATIA
darktable
darktable
Geomagic Design X
Geomagic Design X
RizomUV
RizomUV

Experience

  • Khultan, Seafight at Bigpoint
    Hamburg, Germany
    November 2010 - July 2011

  • Anno 1404/2070 at Ubisoft
    Mainz, Germany
    March 2010 - November 2010